Eva Arkhipova's profile

Game Asset - Reception Desk. 3D modeling & Optimization

I was engaged in the collaborative creation of a VR game within the Unreal Engine 4 environment. Tasked with creating 3D assets and adapting the ambiance of key game spaces such as the lobby location.

Executed the modeling, texturing, and optimization of 3D models to seamlessly integrate them into the world of Dixotomia game.
Dixotomia - a thrilling VR shooter, set in a world of a sci-fi dystopia. Dive into the daily life of a SpecOps contractor, who is forced to fight vampires while also trying to stay sane without giving in to infection himself. Together you will reveal what secrets a recently colonized planet Carna hides on its surface.
The project work was conducted through close collaboration with the team, facilitated by effective communication channels such as Trello and Miro. 

Additionally, seamless collaboration within the Unreal Engine 4 environment was achieved through the utilization of GitLab and Sublime Merge.
Game Asset - Reception Desk. 3D modeling & Optimization
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Game Asset - Reception Desk. 3D modeling & Optimization

Published: